Tank Duel

Tank Duel: tanks fighting around the wooden bridge over the river, forests and brick walls, status bar with armour, shield, weapons and radar at the bottom.
The fight for the north bridge.

A four-against-four tank battle for the Macintosh 512K. Scrolling battlefield, four weapons, computer tanks that flank, take cover and drive home to repair, sampled sound, 20 frames per second.

Made for
Macintosh 512K (64K ROM), System 3.2
Written in
68000 assembler: 6,410 lines in 11 modules
Size
15 KB of code, 199 KB of graphics, maps and sound in a data file
Speed
20 frames per second on a Mac 512K
Built with
mac68k-asm and mac68k-disk
Year
2026
Runs on
Macintosh 512K, 512Ke or Plus; System 3.2 or later; 400K floppy

About Tank Duel

You drive one white tank; three computer tanks fight on your side against four black ones. The first team to lose 20 tanks loses the battle.

  • Shield and armour. The shield takes hits first. Your base repairs you, recharges the shield and refills your ammunition. Destroyed tanks return to their base after ten seconds.
  • Terrain. Rivers and lakes stop tanks but not shells. Walls stop shells and can be shot to rubble. Forests hide you: a tank in a forest is seen only from close by, or for a moment after it fires. Cannon shells and rockets burst in the trees and clear them; the forest grows back in the next round.
  • Computer tanks. Each one has a role (north, middle or south bridge, and a flank). They circle their targets, take cover when hurt, drop mines when chased, and drive home to repair.

How it was made

Tank Duel was written by Claude Code, Anthropic’s coding agent, from three prompts, with mac68k-asm, mac68k-disk and the Mini vMac emulator, in which it tested every step itself. The movie shows how.

Under the hood: page flipping between the two screen buffers of the 512K at 20 frames per second, 16×16 tiles pre-shifted into 16 positions, tanks in 32 directions rendered 8× supersampled in Python, a three-channel sound mixer (engine and two effects) filling the sound buffer in every vertical blank, a waypoint graph for the computer tanks, and a radar at one pixel per tile.

Controls

Key Action
W / S drive forward / back
A / D turn the hull
Mouse aim the turret (the camera leans towards the crosshair)
Mouse button fire (hold it for the machine gun)
1 2 3 4 cannon, machine gun, homing rockets, mines
P pause
C while destroyed: watch the other tanks
Command-Q quit to the Finder

Screenshots

Screenshots from Mini vMac at the real speed of the machine.

The movie

The video is loaded from YouTube (youtube-nocookie.com) only when you press Play.

Vibe Coding a 1984 Mac Game in 68000 Assembler with Claude Code: Claude Code writes Tank Duel, a four-against-four tank battle for the Macintosh 512K, in 68000 assembler, from three prompts, and tests every step itself in the emulator.

Download

tank-duel.dsk : 400K MFS startup floppy "Tank Duel" with System 3.2, Finder 5.3, Tank Duel and its data file "Tank Duel Data" (the two must stay together); it boots straight into the game, the same disk as in the emulator.

Use it with a floppy emulator or a disk writer on a real Mac, or start it in Mini vMac or any other emulator of the first Macs.

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